I have been trying (I use this term loosely, since I’ve probably only spent a slightly long working day on it), for a couple of weeks now to write a C++ application which spins up an embedded Mono runtime environment, and executes some C# code – my aim being to write a game engine which …
Tag Archive: C++
Apr
18
A Quick and Dirty tutorial on Event Tracing For Windows: Part 1 the Event Trace Session
[EDIT 4 September 2010] Thanks to David M for pointing out an error in my code. When starting an ETW session you should pass in the session name not the log file name. See the correction (in bold) in the LoggingController::Start member function below. [/EDIT] So, Windows Events, its the new Logging API for Windows …
Apr
18
A successful day
I started actually writing some code on my new experimental engine today. One of the things I want to do with this engine is write as little code myself as I have to. Also, I’d like to avoid using third party libraries for things Windows already does, like logging. A lot of people would use …
Apr
18
Change of tack for learning C++
I’ve decided to change tack with how I go about learning C++ and DirectX. I’ve been finding that going through exercises in a book gets more and more contrived, and I’d rather sink my teeth into something, so I’m going to write an engine from scratch. I don’t know how much I’ll write about it.
Jan
23
Learning DirectX and C++: Step 3, Timing and Text
I’ve pondered, for a while, on the merits of me writing out every lesson I learn on my journey to become a game programmer, and I think that the HOWTO format is not going to be sustainable. So, from now on I’ll be jotting down some notes, and some key points, but I’ll be dispensing …