Tag Archive: C++

Mar
20

To share or not to share…

Snow-white couldn't cook for all these guys.

So, I’m gradually working towards making a simple fighting game, using my Kinect as the input sensor. I think initially it’ll be one person punching a punching bag, then two people competing, and then probably some sort of computer controlled AI which looks at your pose, and chooses the right pose/move accordingly (although since I …

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Mar
04

All those things I’ve been talking about…

A screenshot of the SuperNova engine using DirectX to draw into a .NET Windows Forms window

Well, I finally got a really rough prototype going of some C# code making my sandbox engine create a renderer and attach it to a .NET window. Here’s a screenie…

Jun
28

.NET Class Wrapper coming along

I’ve been embedding mono into my game engine, and decided that what I needed was a code generator to generate C++ classes which wrap .NET classes that exist inside the sandboxed runtime. I’ve decided on StringTemplate for the templating side of it, and after trying to write a template without first knowing what the class …

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Jun
25

Progress with Mono!

So today I spent some time building embedded Mono into my game engine (if you can call it that, it’s pretty skeletal so far). It’s pretty poorly done at the moment (design-wise), but I can execute code from a .NET dll within my application. What I didn’t realise until just now, was that the mono …

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Jun
25

Finally worked out my problem with Windows Events

For a while now I’ve been trying to use Windows Events as my logging framework, but I have suffered from one seemingly fatal problem: if my application terminated unexpectedly (thus ungracefully), my session was left open, and I was seemingly unable to stop it or re -enable providers against it. This was beginning to make …

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