Since Microsoft released the official Kinect SDK for Windows I have been doing a tiny bit of mucking around with it. I am working on a poor-man’s “Green Screen” app which uses the Kinect’s skeleton tracking to mask out the background. I got the first stage of it working today. I’ll post more videos as the …
Tag Archive: C Sharp
Jul
24
Jul
06
.NET 4.0 and the Task Parallel Library (TPL)
I’ve been tasked with presenting a training session at work on the new concurrent programming features in the .NET Framework 4.0, so I’ve been playing around with a Mandelbrot set visualiser for which I have written three routines: a sequential routine, a (potentially) each line can be calculated in parallel, and a third where (potentially) …
Jun
28
.NET Class Wrapper coming along
I’ve been embedding mono into my game engine, and decided that what I needed was a code generator to generate C++ classes which wrap .NET classes that exist inside the sandboxed runtime. I’ve decided on StringTemplate for the templating side of it, and after trying to write a template without first knowing what the class …
Jun
25
Progress with Mono!
So today I spent some time building embedded Mono into my game engine (if you can call it that, it’s pretty skeletal so far). It’s pretty poorly done at the moment (design-wise), but I can execute code from a .NET dll within my application. What I didn’t realise until just now, was that the mono …
Dec
04
Using XPath with a default namespace in .NET 2.0
I have recently been writing an assembly which facilitates automatic deployment of K2.Net 2003 workflows. The assembly reads in a configuration file and deploys the workflows as specified in the configuration file. Also, rather than writing any custom code to validate the XML, I decided to use an XML Schema Definition, mainly because it saves …