The other night, my flatmate Dan's car alarm remote died, and we couldn't find anybody who was open that stocked the right size battery - we needed a 12 volt A27 size battery, the best we could get was an A26, which is too fat to fit in the remote. So here's a couple of … Continue reading What to do when your car alarm remote dies and nobody sells the right battery
Month: January 2010
Learning DirectX and C++: Step 3, Timing and Text
I've pondered, for a while, on the merits of me writing out every lesson I learn on my journey to become a game programmer, and I think that the HOWTO format is not going to be sustainable. So, from now on I'll be jotting down some notes, and some key points, but I'll be dispensing … Continue reading Learning DirectX and C++: Step 3, Timing and Text
Learning DirectX and C++: Step 2, Initialise DirectX
In order to make the most simple use of DirectX we must set up the required infrastructure. This is as follows: A swap chain (at least two areas of memory, one for drawing into, one for displaying to the screen). A RenderTargetView (a reference to the area of memory from the swap chain for drawing … Continue reading Learning DirectX and C++: Step 2, Initialise DirectX